
SPARX gaming
Dr. Ferrari
A game-based CBT intervention for youth with early psychosis, making therapy engaging and interactive.

This project aims to bring SPARX-R (Smart, Positive, Active, Realistic, X-factor thoughts, Revised), a game-based mental health intervention program, for Youth Mental Health services here at the Douglas. SPARX-R, developed by researchers at the University of Auckland, New Zealand, functions as a medium for youth to access Cognitive Behavioral Therapy (CBT). Players take on an avatar and travel to realms, working through challenges and defeating GNATS (Gloomy Negative Automatic Thoughts) while gathering SPARX and power gems that help restore balance in the fantasy world. A guide acting as “virtual therapist” explains how skills learned in the gaming environment apply to “real life” and encourages the idea that depression can be prevented and treated. This project will assess SPARX’s effects on improving symptoms of depression, anxiety and quality of life, while also evaluating the clinic’s capacity to offer this digital intervention.
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